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1945: The Battle for Orbit Continues!
Techology runs amok as the space war grinds into 1945! Fiendish shadow fighters, immense space battlecruisers, bizarre magnetic raiders, nimble parasite ships and even the war-torn British all show up in the seventh year of World War II. Can you survive a world where science itself has gone mad?
Science Gone Mad is an expansion for
Hard Vacuum, adding rules covering:
* 1942 rocketships, with their slow chemically-powered engines and desperate orbital bombing missions
* Ramming, docking and boarding actions, plus marines and engineers
* Continuing characters, bailouts, experience, and Ace pilot skills
* The liquid-fuelled ships of His Majesty's Royal Space Force
* Weird inventions, including radio-controlled torpedoes, magnetic rays, gun mines, boarding claws, gimbaled thrusters, and fighter launch racks
* Expanded ship construction charts for larger hulls and new equipment
Over a dozen new spaceships, dossiers on eight famous aces, three space station designs, more than ten new scenarios, and a timeline expansion are also included, making
Science Gone Mad a must for any
Hard Vacuum fan.
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